3D computer graphics and Virtual Reality Headsets in Diagnosing Schizophrenia and Assessing the Efficacy of Therapies

The proposed application uses computer-generated visual animations to examine how the engagement of top-down processes, such as stored knowledge of faces, differs between schizophrenia patients and controls.

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Customizing mirror-prism haploscopes for viewers’ interpupillary distance using 3D-printed adjustments

Recovering depth from stereo image pairs is known to have difficulties (Hoffman et al., 2008; Kim et al., 2012). The main issue: Poor matching of the distance between the two eyes’ images and the placement of the eyes’ prisms. We describe results with a hardware/software method enabling the precise adjustment of the horizontal position of images and the viewing prisms of the haploscope.

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Interactive Visuotactile Virtual Environment and Vision Therapy

Stroke is the second greatest killer and one of the leading causes of disability. One of the results of stroke is the partial loss of vision with apparent blindness in certain parts of the visual field. Current vision restoration therapy and rehabilitation methods have not shown permanent treatment results for this type of partial loss of vision. Our research proposes the framework to design and develop a computer based vision restoration training and therapy system using Natural User Interfaces (NUIs) in an Interactive Visuotactile 3D Virtual Environment (IV-3DVE).

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Department of Psychology
Laboratory of Vision Research
Rutgers University, 152 Frelinghuysen Road, Room A122
Piscataway, NJ 08854-8020


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